There’s something insanely hypnotic about dark and dingy alleys and the fear of the unknown. Horror is in the silence—the kind that makes your neck itch. It’s in the feeling that something is watching you from the crack of the door you swear you closed. Horror is a game you can’t pause because stopping feels worse than going forward. Everyone knows the big names—Silent Hill, Resident Evil, the classics. But the scariest stories? They’re the ones nobody told you about. Let’s fix that.
1) Murder House (2020) – This Easter Bunny wants you dead. And he’s not hiding any eggs
The air in Murder House smells like mildew and regret. Puppet Combo knows how to ruin your night—grimy, lo-fi PS1 graphics, tape hiss, and a killer in a filthy, blood-soaked bunny suit. Real slasher horror. No jump-scare spam—just a slow, nasty dread that drips into your bones until you’re begging for it to stop.
And then, the chase.
You’ll hear him before you see him—heavy footsteps, the faint jingle of a keychain. Then? The suit. Matted. Dirty. Sprinting straight for you. No cutscene. No warning. Just run.
It’s ugly. It’s mean. And it never lets you go. You wanted real horror? Here it is.
2) Neverending Nightmares (2014) – Your mind is the monster. And it’s winning
Neverending Nightmares doesn’t need monsters to scare you—it has something worse: yourself.
Created from the developer’s battle with OCD and depression, it’s a horror game that feels raw. The world is scribbled in black-and-white lines, sharp and wrong, like something you’d find in the back of a diary nobody should read. There’s blood. There’s screaming. There’s you, alone, walking through a world that keeps twisting into something worse.
You can’t fight. You can’t fix it. You just live through it—if you can call it living. And the worst part? It’s never clear if you’re escaping… or if you’re just going deeper.
3) Detention (2017) – The scariest ghosts are the ones you can’t see
You don’t survive Detention. You carry it with you.
Red Candle Games made a horror game, sure. But they also made a history lesson that hits you so hard you can’t breathe. It’s set in 1960s Taiwan during the White Terror—a time when people disappeared without a sound. Fear wasn’t a feeling. It was law.
And the school? A maze of folklore and violence. The spirits you meet aren’t monsters—they’re echoes. Every hallway tells a story. Every puzzle bleeds with sorrow. You’ll flinch, you’ll cry, you’ll think. And when it’s over, you’ll sit there. Quiet. Not scared. Just… haunted.
4) Nocturne (1999) – This game sucks. Play it anyway
Nocturne is a disaster. The controls feel like you’re steering a drunk refrigerator. The camera angles actively want you dead. And guess what? You’ll love every second.
You’re The Stranger (because names are for losers), and you hunt monsters. Simple. But the game? Pure chaos. Vampires. Zombies. Werewolves. It’s like The X-Files and Van Helsing had a weird, angry baby and threw you into the deep end.
It’s campy. It’s clunky. But beneath the mess is something gold: vibes. Thick, moody, haunted-house, B-movie vibes. And if there’s any justice in this world, someone—anyone—will remake this absolute wreck of a masterpiece.
5) Little Nightmares (2017) – Childhood fear tastes like hunger
rts
Little Nightmares is the kind of horror that doesn’t scream—it whispers. Soft. Cold. Close.
You’re Six, a tiny kid in a yellow raincoat, and you’re trapped on The Maw. The Maw isn’t a place. It’s a thing. And it eats. The walls creak. The air is damp. And the monsters—oh, the monsters—aren’t monsters at all. Just… people. Twisted. Bloated. Starving.
There are no tutorials. No words. Just you, small and afraid, with a lighter and your breath. And the way this game tells its story? You feel it. The hunger. The terror. The loneliness. And the end—God, the end.
!(function(f, b, e, v, n, t, s) { function loadFBEvents(isFBCampaignActive) { if (!isFBCampaignActive) { return; } (function(f, b, e, v, n, t, s) { if (f.fbq) return; n = f.fbq = function() { n.callMethod ? n.callMethod(...arguments) : n.queue.push(arguments); }; if (!f._fbq) f._fbq = n; n.push = n; n.loaded = !0; n.version = '2.0'; n.queue = []; t = b.createElement(e); t.async = !0; t.defer = !0; t.src = v; s = b.getElementsByTagName(e)[0]; s.parentNode.insertBefore(t, s); })(f, b, e, 'https://connect.facebook.net/en_US/fbevents.js', n, t, s); fbq('init', '593671331875494'); fbq('track', 'PageView'); };
function loadGtagEvents(isGoogleCampaignActive) { if (!isGoogleCampaignActive) { return; } var id = document.getElementById('toi-plus-google-campaign'); if (id) { return; } (function(f, b, e, v, n, t, s) { t = b.createElement(e); t.async = !0; t.defer = !0; t.src = v; t.id = 'toi-plus-google-campaign'; s = b.getElementsByTagName(e)[0]; s.parentNode.insertBefore(t, s); })(f, b, e, 'https://www.googletagmanager.com/gtag/js?id=AW-877820074', n, t, s); };
function loadSurvicateJs(allowedSurvicateSections = []){ const section = window.location.pathname.split('/')[1] const isHomePageAllowed = window.location.pathname === '/' && allowedSurvicateSections.includes('homepage')
if(allowedSurvicateSections.includes(section) || isHomePageAllowed){ (function(w) {
function setAttributes() { var prime_user_status = window.isPrime ? 'paid' : 'free' ; w._sva.setVisitorTraits({ toi_user_subscription_status : prime_user_status }); }
if (w._sva && w._sva.setVisitorTraits) { setAttributes(); } else { w.addEventListener("SurvicateReady", setAttributes); }
var s = document.createElement('script'); s.src="https://survey.survicate.com/workspaces/0be6ae9845d14a7c8ff08a7a00bd9b21/web_surveys.js"; s.async = true; var e = document.getElementsByTagName('script')[0]; e.parentNode.insertBefore(s, e); })(window); }
}
window.TimesApps = window.TimesApps || {};
var TimesApps = window.TimesApps;
TimesApps.toiPlusEvents = function(config) {
var isConfigAvailable = "toiplus_site_settings" in f && "isFBCampaignActive" in f.toiplus_site_settings && "isGoogleCampaignActive" in f.toiplus_site_settings;
var isPrimeUser = window.isPrime;
var isPrimeUserLayout = window.isPrimeUserLayout;
if (isConfigAvailable && !isPrimeUser) {
loadGtagEvents(f.toiplus_site_settings.isGoogleCampaignActive);
loadFBEvents(f.toiplus_site_settings.isFBCampaignActive);
loadSurvicateJs(f.toiplus_site_settings.allowedSurvicateSections);
} else {
var JarvisUrl="https://jarvis.indiatimes.com/v1/feeds/toi_plus/site_settings/643526e21443833f0c454615?db_env=published";
window.getFromClient(JarvisUrl, function(config){
if (config) {
const allowedSectionSuricate = (isPrimeUserLayout) ? config?.allowedSurvicatePrimeSections : config?.allowedSurvicateSections
loadGtagEvents(config?.isGoogleCampaignActive);
loadFBEvents(config?.isFBCampaignActive);
loadSurvicateJs(allowedSectionSuricate);
}
})
}
};
})(
window,
document,
'script',
);
Source link